# |
Title |
Platform |
Developer |
Rated |
Release |
Publisher |
Genre |
172 |
EarthBound |
SNES |
Ape |
ESRB Kids to Adults |
Jun 1995 |
Nintendo |
Role-Playing (RPG) |
EarthBound SNES
Region: NTSC-U
Date Added: 3 Dec 2021
Series: Mother / EarthBound
Comments: Birthday present from my foxie <3
Summary: In the year 199X, in the village of Onett, on the continent of Eagleland...
Young Ness was asleep one night when a loud crashing noise awoke him suddenly. As he rushes out of bed and up to a nearby hill, he encounters a strange meteor, carrying a single passenger: a mysterious insect-like being named Buzz Buzz. Buzz Buzz tells him that in the future, an evil alien being known as Giygas has conquered the world, and the only one who can stop him are four young kids: three boys and a girl. Ness, of course, is one of the chosen ones, and he must find the other three children: Paula, a young girl with remarkable psychic powers, Jeff, a mechanical genius, and Poo, the young Prince of Dahlaam. Together, these four friends have the power to defeat Giygas and save the world from his chaotic reign!
EarthBound is a sequel to Mother. It is a top-down role-playing game in which the heroes travel around Eagleland and various other, exotic countries, trying to end Giygas' evil influence.
On the way, Ness and his friends will encounter a lot of enemies and battle them in turn-based combat. Unlike in the previous game, enemies are visibly walking on the screen. Each turn, each of the characters in the party can attack with their weapons, use a special ability (some characters have powerful psychic powers that can hurt enemies, heal comrades and more; some also have some other, unique special powers), use an item or try and escape.
The game features "rolling HP meters" - when a character is dealt damage, it's not all taken away from his HP right away, but instead his HP decreases slowly; if the combat is ended quickly, even a massively damaging attack can leave a character with only minor injuries. By winning battles, characters receive experience and thus become stronger. If the player-controlled characters are strong enough, weak enemies will escape from them instead of trying to attack; when chased down, they will be defeated instantly.
Saving the game is done by finding a telephone and calling Ness' father. When the heroes defeat enemies, Ness' bank account receives money, which can be then retrieved from ATM machines throughout the game and spent in shops to buy better equipment or useful items.
|
173 |
Earthworm Jim: Special Edition |
Sega Mega-CD |
Shiny |
ELSPA 3+ |
Jun 1995 |
Interplay |
Platformer |
Earthworm Jim: Special Edition Sega Mega-CD
Price: £39.99
Region: PAL
Date Added: 17 Mar 2019
Summary: Earthworm Jim: Special Edition is an enhanced version of the original Earthworm Jim for the SEGA CD and also ported to Windows. Many years later it was released for a number of mobile platforms.
New to the SEGA CD edition is a CD audio soundtrack, bigger levels, more secrets, more weapons, reworked animations and additional enemies.
The iPhone version has been made easier as the character is controlled through a virtual control pad setup, accessed through the touch screen. Jim starts with ten lives and aiming is done automatically. There are also some small changes in the levels and the main character's voice has been re-recorded.
The Nintendo DSi version also features the same level changes and re-recorded voice. In addition to this, it also has bonuses based around face tracking challenges where you copy Jim's facial expressions in the DSi's camera.
|
174 |
Ecco the Dolphin |
Sega Mega Drive |
Novotrade International |
|
Dec 1992 |
Sega |
Action |
Ecco the Dolphin Sega Mega Drive
Region: PAL
Date Added: 30 Dec 2011
Series: Ecco
# of Players: 1
Summary: Travel through time along with Ecco the dolphin, in the only game that could call itself a "dolphin simulator". Indeed, you can do pretty much everything a typical dolphin does, including eating fish, surfacing in order to breathe, using your biological sonar and of course, jumping out of the water to amaze your friends.
The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen.
|
175 |
Ecco the Dolphin |
Sega Mega-CD |
Novotrade International |
|
Dec 1993 |
Sega |
Action |
Ecco the Dolphin Sega Mega-CD
Rating: 85
Region: PAL
Date Added: 29 Dec 2011
Series: Ecco
# of Players: 1
Summary: Travel through time along with Ecco the dolphin, in the only game that could call itself a "dolphin simulator". Indeed, you can do pretty much everything a typical dolphin does, including eating fish, surfacing in order to breathe, using your biological sonar and of course, jumping out of the water to amaze your friends.
The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen.
|
176 |
Ecco the Dolphin: Defender of the Future |
Dreamcast |
Appaloosa Interactive |
|
Jun 2000 |
Sega |
Action |
Ecco the Dolphin: Defender of the Future Dreamcast
Price: £9.99
UPC: 5060004760336
Rating: 5.0 (2 votes)
Region: PAL
ASIN: B00005AV0D
Date Added: 17 Jan 2009
Summary:
|
177 |
The Elder Scrolls III: Morrowind |
Windows |
Bethesda Game Studios |
ELSPA 11+ |
Jun 2002 |
Ubisoft |
RPG |
The Elder Scrolls III: Morrowind Windows
Date Added: 11 Nov 2019
Series: The Elder Scrolls
Summary: Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.
Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.
Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.
The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.
The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.
|
178 |
The Elder Scrolls V: Skyrim - Legendary Edition |
Windows |
Bethesda Game Studios |
ESRB Mature |
Jun 2013 |
Bethesda Softworks |
RPG |
The Elder Scrolls V: Skyrim - Legendary Edition Windows
Price: $24.39
Date Added: 18 Nov 2015
Series: The Elder Scrolls
Summary: The Elder Scrolls V: Skyrim - Legendary Edition includes: The Elder Scrolls V: Skyrim (updated to the latest version, including mounted combat and the Legendary difficulty level) The Elder Scrolls V: Skyrim - Dawnguard (DLC) The Elder Scrolls V: Skyrim - Hearthfire (DLC) The Elder Scrolls V: Skyrim - Dragonborn (DLC)The retail version includes a fold-out paper map.
|
179 |
Elite |
ZX Spectrum |
Torus |
|
Sep 1985 |
Firebird Software |
Space |
Elite ZX Spectrum
Region: PAL
Date Added: 28 Dec 2020
Summary: Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns money, he becomes able to upgrade his ships with enhancements such as better weapons, shields, increased cargo capacity, an automated docking system, etc.
The game utilizes pseudo-3D wire-frame graphics; its world is viewed from a first-person perspective. It has no overarching story, though a race known as Thargoids play the role of antagonists: their ships will often attack the player-controlled ship, forcing the player to engage in space combat. Combat is action-oriented, taking place in the same environment as the exploration. The player must use various weapons the ship is equipped with, as well as manoeuvre the ship, trying to dodge enemy attacks. The player can also choose to attack neutral ships; doing so will decrease the protagonist's reputation, eventually attracting the attention of the galactic police.
Elite is notable for its expansive game world, consisting of eight galaxies and 256 planets. The player is free to travel to any of these planets, provided his ship has enough fuel for the trip (the ship's fuel capacity is limited for a journey to the distance of seven light years).
|
180 |
Escape From Monkey Island |
PlayStation 2 |
LucasArts |
ELSPA 11+ |
Jun 2001 |
LucasArts |
Adventure |
Escape From Monkey Island PlayStation 2
Price: £39.99
UPC: 0023272998349
Rating: 4.0 (17 votes)
Region: PAL
ASIN: B00005JGEV
Date Added: 25 Dec 2009
Series: Monkey Island
# of Players: 1
Comments: Present from Tom
Summary:
|
181 |
Eternal Champions |
Sega Mega Drive |
SEGA Interactive Development Division |
|
Mar 1993 |
Sega |
2D Fighting |
Eternal Champions Sega Mega Drive
Region: PAL
Date Added: 3 Mar 2012
Series: Eternal Champions
# of Players: 2
Summary: From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion, brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil.
The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist.
The game is a 2D one on one fighting title. Each character supports a large number of special moves and individual fighting styles. At the end of a match players have the option to unleash an "Overkill" on a defeated opponent, brutally killing the loser in a graphic manner, or the option to use the background itself for a stage kill.
|
182 |
Everybody's Golf |
PSP |
Clap Hanz |
PEGI 3+ |
May 2005 |
Sony |
Sports, Golf |
Everybody's Golf PSP
Region: PAL
Date Added: 7 Feb 2018
Summary:
|
183 |
Evil Genius |
Windows |
Elixir Studios |
PEGI 12+ |
Sep 2004 |
Sierra |
Strategy / tactics |
Evil Genius Windows
Date Added: 9 Jul 2020
Series: Evil Genius
Comments: Present from Fox <3
Summary: Evil Genius is set in the 1960s of James Bond, master-minds, and bad hair cuts; play one of the three available evil geniuses, each with different abilities, all of which have the overall master-plan to rule the world.
To do this, the evil genius must send out minions and henchmen all over the world on secret missions to increase the criminal infamy rating and steal cash to fund operations for secret base, known in-game as the "secret island at an undisclosed location." Operation: World Conquer costs money...a lot of money!
However, the five major world governments are not unaware of the evil genius's evil plotting. They will send agents to the "secret island at an undisclosed location" to gather evidence of the evil genius's misdeeds. Eventually after enough evidence, they will have just cause to send a strike team or worse...send Super Agents to hamper the evil genius's plans of world domination.
After choosing an evil genius, gameplay will fall under the following categories:
World Domination Map
The most dominant feature of the game revolves around the top-down perspective World Domination map. Although it only takes a few minutes at a time to check this feature, it is most important because this is where the player plots all plans of world domination. The World Domination map consists of the following actions:
Sending minions and henchmen on Act of Infamy missions around the world to raise criminal reputation rating. Successfully accomplishing these missions will increase criminal reputation. The higher the reputation, the more access the player has to other missions, henchmen, and infamy objects that may be stolen. Sending minions and henchmen undercover around the world to steal cash and funds operations. The money will then be sent to the "secret island at an undisclosed location" to be stored at the treasury. Recruit new henchmen. If reputation is high enough, the player may have the option to recruit new henchmen.
Secret Island at an Undisclosed Location Map
Gameplay is primary focused on the secret island base, where it mimics an isometric building simulation game. Here, the player may interact with buildings, minions, and enemy agents. The available actions are as the following:
Build a secret base, in it construct facilities and rooms. Build a trap system to guard the base's secrets from enemy agents as well as using it to kill, stun, or interrogate enemy agents. Research new traps, objects, and weapons.
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