# |
Title |
Platform |
Developer |
Rated |
Release |
Publisher |
Genre |
184 |
F-Zero |
SNES |
Nintendo EAD |
|
Jun 1992 |
Nintendo |
Racing / Driving |
F-Zero SNES
Region: PAL
Date Added: 23 Jul 2017
Summary: F-Zero is a futuristic racing game, set in the year 2560. The player chooses one of the four available hovercars and then can race with other hovercars in one of the gameplay modes - "Practice" or "Grand Prix".
In "Practice" mode, the player chooses one track where he competes with one other hovercar to win the race (or there can be no rival at all, if you so wish). In "Grand Prix", the player must complete a series of races with several competitors. Each race consists of five laps.
The hovercar has a limited Power meter, which represents the machine's health and decreases when the hovercar collides with the track boundaries and other players. If power runs out, the hovercar explodes and the player loses the race. There are repair areas near the start line, which restore power to the player's hovercar if he drives into them. The tracks contain many more or less dangerous traps, such as icefields or landmines.
Completing a lap awards the player a "Super Jet" which can be activated at any time to give a short speed boost. The hovercar can keep up to three Super Jets and use them when necessary.
Completing a lap also gives points, which give the player a life when enough are accumulated. The player can lose a life in the Grand Prix mode if his hovercar explodes, if his hovercar somehow falls out of the track or if he ends up too far behind the other racers.
|
185 |
F-Zero GX |
GameCube |
Amusement Vision |
PEGI 3+ |
Oct 2003 |
Nintendo |
Racing |
F-Zero GX GameCube
Price: £39.99
UPC: 0045496960926
Rating: 4.5 (37 votes)
Region: PAL
ASIN: B00009PS24
Date Added: 19 Jan 2009
Series: F-Zero
Gameplay: Split Screen
# of Players: 2
Summary:
|
186 |
F355 Challenge: Passione Rossa |
Dreamcast |
Sega AM-2 |
ELSPA 3+ |
Oct 2000 |
Acclaim |
Racing |
F355 Challenge: Passione Rossa Dreamcast
Region: PAL
Date Added: 18 Mar 2017
Summary: Bought for £110 with other DC games (Virtua Athlete 2K, Shenmue II, PSO ver 2, Incoming, Deadly Skies, Star Wars Episode 1 Jedi Power Battles)
|
187 |
Fable II |
Xbox 360 |
Lionhead |
BBFC 15 |
Oct 2008 |
Microsoft Game Studios |
RPG |
Fable II Xbox 360
Rating: 88
Region: PAL
Date Added: 12 Mar 2012
Summary: Fable II takes place 500 years after the events of Fable. The game starts with the player choosing a male or female character called Sparrow, who is only a child in the beginning. After Sparrow's sister is killed by Lord Lucien, the player's objective becomes taking revenge on him.
Fable II is an action RPG with sandbox-style gameplay. Two players can play the game via Xbox Live in co-operative mode. The hero character is controlled in a third-person view. Players can attack with short-range and long-range weapons as well as magic spells. After enemies are killed, they leave behind experience spheres in different colours. The colours depend on the way the player killed them. After the spheres are gathered and a certain amount of one colour has been gathered, the player can upgrade their heroes stats and magic spells. Sparrow is accompanied by a dog who detects hidden treasures and helps the player out in fights by killing enemies lying on the ground.
The game puts a great emphasis on socializing with NPC characters. Player have a multitude of different gestures they can use to influence NPCs, for example by scaring them or making them laugh. It is also possible to marry NPCs and have children.
Another important aspect is the economy in Fable II. Depending on how well the player does, prices for equipment, books, potions, food and furniture for example can vary. To earn money, Sparrow can take on different jobs like forging swords at a blacksmith or chopping wood in small mini-games. Players also have the option of buying each and every building they see in the game, either renting them (and reaping the profits) or living in them with their families.
|
188 |
Fable: The Lost Chapters |
Mac OS X |
Lionhead |
PEGI 16+ |
Mar 2008 |
Feral Interactive |
RPG |
Fable: The Lost Chapters Mac OS X
Rating: 4.6
Date Added: 15 Jun 2015
Summary: Fable: The Lost Chapters is a version of Lionhead's Xbox-exclusive Fable, featuring enhancements to storyline and gameplay.
The game expands the main plot of the original release, continuing it beyond the final confrontation as well as adding nine new areas and sixteen quests. A few characters from the earlier version participate in the storyline more actively and have their own quests. Additional content includes new buildings, monsters, weapons, spells, items, and armor. The protagonist also has more expressions and ways of communicating with people at his disposal. In the computer versions players have the ability to create their own tattoo designs and import them into the game.
|
189 |
Fahrenheit |
Windows |
Quantic Dream |
PEGI 16+ |
Sep 2005 |
Atari |
Action & Shooter |
Fahrenheit Windows
Price: £9.99
UPC: 3546430121047
Rating: 4.0 (34 votes)
ASIN: B0009WXQHS
Date Added: 9 Nov 2008
Summary:
|
190 |
Fallout |
Mac OS X |
Black Isle |
ESRB Mature |
Sep 2002 |
MacPlay |
RPG |
Fallout Mac OS X
Price: $39.99
UPC: 0811930003708
Rating: 4.0 (5 votes)
ASIN: B00006GXD7
Date Added: 24 Oct 2008
Summary:
|
191 |
Fallout 3 |
Windows |
Bethesda Game Studios |
BBFC 18 |
Oct 2008 |
Bethesda Softworks |
First-person Shooter, RPG |
Fallout 3 Windows
Price: £19.99
Rating: 89
Date Added: 29 Aug 2009
Summary:
|
192 |
Fallout 4 |
Windows |
Bethesda Game Studios |
ESRB Mature |
Nov 2015 |
Bethesda Softworks |
RPG, First-person Shooter |
Fallout 4 Windows
Price: $59.99
UPC: 093155170391
Date Added: 25 Nov 2015
Series: Fallout
# of Players: 1
Summary:
|
193 |
Fallout: New Vegas |
Windows |
Obsidian Entertainment |
BBFC 18 |
Oct 2010 |
Bethesda Softworks |
RPG, First-person Shooter |
Fallout: New Vegas Windows
Price: £20.99
Date Added: 6 Jun 2020
Series: Fallout: New Vegas
Summary: Fallout: New Vegas, like its predecessors, takes place in an alternate timeline where a war over resources sprouts up in the 1950s and ultimately culminates in a nuclear apocalypse. The game is set in the wastes of Nevada, surrounding the city of New Vegas, the successor of the old Las Vegas, a gambling paradise seemingly untouched by nuclear devastation. A war is brewing in this territory between the NCR (New California Republic) and various tribes of raiders, including the Great Khans and Caesar's Legionnaires. The NCR is a group that wishes to preserve ancient weaponry as well as bring law and order to the wastes, no matter at what price.
The player takes on the role of a courier who is assigned to deliver a package to the mysterious and enigmatic Mr. House, the owner of New Vegas. However, once the package finds its way to its destination, a man in a checkered shirt and a pair of thugs intercept the courier and begin to dig an open grave. The courier is shot, buried, and left for dead, but is later dug up and brought to a doctor in a nearby town by a robot who saw the events transpire. The protagonist must now find out who tried to kill him/her, and why.
Gameplay primarily resembles its immediate predecessor, Fallout 3, utilizing the same engine, interface, and most features. Like the previous game, Fallout: New Vegas is open-ended and focuses on exploration. Although each game begins essentially the same, once the player has molded the protagonist's base stats, traits, sex, and appearance, the game progresses in a largely non-linear fashion. The player can pursue the main quest, or explore the wastes and take up side-quests from various NPCs. The main character will level up as he or she gains experience by completing quests, doing unique actions and defeating foes.
There are new gameplay elements as well. There is a larger variety of weaponry, and the player can now aim down the sights with guns, as well as change the type of ammo the gun uses. Different types of ammo have different effects on enemies. The player can also use workbenches, campfires, and reload benches to craft unique items, consumables, and ammunition respectively. There is an influence system in the protagonist's standing with various towns and factions. The influence rating will determine whether or not that faction or town is friendly to the protagonist or not, and his affiliation to some groups may affect this as well. The player can also try and fool enemy factions by dressing up as a member of that faction, but must use stealth to avoid guards as guards may see past the disguise.
There is also a new mode of play known as "Hardcore" mode. Hardcore mode is an extreme difficulty setting that alters the gameplay to make a much larger focus on survival. The changes in hardcore mode are as follows:
Stimpaks will not heal the protagonist immediately, but over a period of time, and they cannot heal crippled limbs. Only a doctor bag can heal a crippled limb. Similarly, the RadAway chem does not remove radiation sickness immediately, but rather over a period of time. The protagonist must eat food, drink water, and sleep on a regular basis, or he/she will die. Ammo adds weight and encumbers the protagonist. Companions can be killed in battle.
As in Fallout 3, the protagonist levels up, gains perks (although perks now come every other level and instead of starting with a perk, the player starts with two special traits), and can use functions such as fast traveling, waiting or sleeping to adjust the time of day, and fight foes in action combat using the traditional first-person control scheme (although the third-person camera is still an option), or the V.A.T.S. targeting system, which allows the player to pause the game and target specific parts of the enemy's body.
|
194 |
Fantasy Zone |
Sega Saturn |
Rutubo Games |
推奨年齢 全年齢 / Suitable for All Ages |
Jan 1997 |
Sega |
Shooter |
Fantasy Zone Sega Saturn
Region: NTSC-J
Date Added: 17 Aug 2015
Series: Fantasy Zone
# of Players: 2
Summary: The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system!
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
|
195 |
FantaVision |
PlayStation 2 |
Sony |
ELSPA 3+ |
Nov 2000 |
Sony |
Puzzle |
FantaVision PlayStation 2
Region: PAL
Date Added: 12 Jul 2021
Summary: Fireworks are launching across a city's skyline. In this puzzle game, you must connect them quickly to have them explode. Earn more points for detonating more fireworks at the same time. You can also work against another player to see who can gain the most points. Be careful, as control of the screen can shift and one player could be left with few fireworks to explode.
|
196 |
Far Cry |
Windows |
Crytek |
PEGI 16+ |
Mar 2004 |
Ubisoft |
First-person Shooter |
Far Cry Windows
Region: PAL
Date Added: 23 Apr 2018
Summary: You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.
Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's new CryENGINE.
Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.
Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.
|
197 |
Fatal Fury: First Contact |
Neo-Geo Pocket Color |
SNK |
ESRB Teen |
May 1999 |
SNK |
2D Fighting |
Fatal Fury: First Contact Neo-Geo Pocket Color
UPC: 0018484001116
Rating: 4.0 (3 votes)
Region: PAL
ASIN: B00001OX3M
Date Added: 22 May 2010
Series: Fatal Fury
Gameplay: Direct Link
# of Players: 2
Summary:
|
198 |
FIFA 98: Road to World Cup |
Sega Saturn |
EA Canada |
|
Nov 1997 |
Electronic Arts |
Football |
FIFA 98: Road to World Cup Sega Saturn
Region: PAL
Date Added: 14 Jul 2009
Summary:
|
199 |
FIFA 14 |
PlayStation 2 |
Electronic Arts Canada |
PEGI 3+ |
Sep 2013 |
Electronic Arts |
Sports, Football |
FIFA 14 PlayStation 2
Region: PAL
Date Added: 13 Jul 2016
Summary:
|
200 |
FIFA 15 |
Xbox 360 |
Electronic Arts Canada |
PEGI 3+ |
Sep 2014 |
Electronic Arts |
Sports, Football |
FIFA 15 Xbox 360
Region: PAL
Date Added: 6 Sep 2015
Summary:
|
201 |
FIFA 16 |
Xbox 360 |
Electronic Arts Canada |
PEGI 3+ |
Sep 2015 |
Electronic Arts |
Sports, Football |
FIFA 16 Xbox 360
Price: £27.99
UPC: 5035226112867
Region: PAL
Date Added: 29 Dec 2015
Summary:
|
202 |
FIFA 17 |
PlayStation 4 |
Electronic Arts Canada |
PEGI 3+ |
Sep 2016 |
Electronic Arts |
Sports, Football |
FIFA 17 PlayStation 4
Region: PAL
Date Added: 25 Nov 2016
Summary:
|
203 |
FIFA 20 |
PlayStation 4 |
Electronic Arts Vancouver |
PEGI 3+ |
Sep 2019 |
Electronic Arts |
Sports, Football |
FIFA 20 PlayStation 4
Price: £49.95
Region: PAL
Date Added: 1 Oct 2019
Summary:
|
204 |
Final Fantasy IV |
Nintendo DS |
Matrix Software |
ESRB Everyone 10+ |
Jul 2008 |
Square Enix |
RPG |
Final Fantasy IV Nintendo DS
Rating: 3.8
Region: NTSC-J
Date Added: 14 Jul 2015
Summary: Final Fantasy IV is a remake of the classic Japanese RPG that was first released for SNES, known as Final Fantasy II in the West.
Unlike the many subsequent ports (to Playstation, GameBoy Advance, etc.), this release is a full remake, programmed from scratch with real-time 3D graphics. The characters have a "super-deformed" touch. There is also voice acting during cut-scenes. A new option has been added to the menu, which allows the player to read a conversation between party members and receive advice from them.
It also features many gameplay additions. The difficulty level has been increased, not only beyond the difficulty of the Western SNES release (which was reduced compared to Japanese original and subsequent ports), but even beyond the original difficulty. The party members are still bound by class, but they can now hunt for so-called "augments", which can be found or stolen from enemies and which grant the characters additional bonus abilities, resistances, spells that their class would normally not allow, etc.
Beside those major changes, there are also plenty of minor additions. It is possible to obtain bonus items after exploring every corner and filling 100% of an area map; Rydia, the summoner girl, has a new monster summon who can be customized in various ways; there is a new quest involving the "naming" moogle of the original game, etc.
|
205 |
Final Fantasy VI |
PlayStation |
Square |
ELSPA 11+ |
Mar 2002 |
Sony |
RPG |
Final Fantasy VI PlayStation
Region: PAL
Date Added: 18 Aug 2015
Series: Final Fantasy
# of Players: 1
Summary: A thousand years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people have is the Empire, whose leaders are looking to revive the great force once known as "magic".
The Empire had heard word of the remains of a mystical being, known as "Esper", being found in the mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the Emperor. One of the soldiers, a young girl, triggers a power in the Esper that initiates a dangerous series of events. The only ones who can help her are a rag-tag band of rebels and heroes, who offer their very hearts and souls to save the world from the mad plans of the Empire.
The sixth entry in the Final Fantasy series was dubbed Final Fantasy III in the West because three out of the five previous installments of the series had not been released there at the time. Similarly to its predecessors, this is a role-playing game where the player controls a party of characters, travelling between various locales in the world, fighting randomly appearing regular enemies and bosses, and making the characters stronger by improving their skills and getting better equipment for them. The game maintains the ATB (active time battle) system of the two previous installments in the series, spicing traditional turn-based combat engine with a real-time element.
In battle, every character can fight using weaponry and items, and each has a special combat skill as well. It is also possible for nearly every character to learn magic spells. By finding various Espers and equipping them on characters, the player can improve their parameters in different ways and choose the magic spells the characters should learn.
Unlike most other Japanese RPGs, the game does not have a single main character. Rather, the player-controlled party can be considered the game's collective protagonist. The first part of the game develops linearly, with one of the characters playing a central role; however, during the second part the player is associated with a different character initially, exploring the game world, recruiting characters, and completing sub-quests in a non-linear fashion.
|
206 |
Final Fantasy VI |
Super Famicom |
Square |
|
Oct 1994 |
Square |
Role-Playing (RPG) |
Final Fantasy VI Super Famicom
Region: NTSC-J
Date Added: 16 Aug 2021
Series: Final Fantasy
Comments: Present from Kandrel <3
Summary: A thousand years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people have is the Empire, whose leaders are looking to revive the great force once known as "magic".
The Empire had heard word of the remains of a mystical being, known as "Esper", being found in the mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the Emperor. One of the soldiers, a young girl, triggers a power in the Esper that initiates a dangerous series of events. The only ones who can help her are a rag-tag band of rebels and heroes, who offer their very hearts and souls to save the world from the mad plans of the Empire.
The sixth entry in the Final Fantasy series was dubbed Final Fantasy III in the West because three out of the five previous installments of the series had not been released there at the time. Similarly to its predecessors, this is a role-playing game where the player controls a party of characters, travelling between various locales in the world, fighting randomly appearing regular enemies and bosses, and making the characters stronger by improving their skills and getting better equipment for them. The game maintains the ATB (active time battle) system of the two previous installments in the series, spicing traditional turn-based combat engine with a real-time element.
In battle, every character can fight using weaponry and items, and each has a special combat skill as well. It is also possible for nearly every character to learn magic spells. By finding various Espers and equipping them on characters, the player can improve their parameters in different ways and choose the magic spells the characters should learn.
Unlike most other Japanese RPGs, the game does not have a single main character. Rather, the player-controlled party can be considered the game's collective protagonist. The first part of the game develops linearly, with one of the characters playing a central role; however, during the second part the player is associated with a different character initially, exploring the game world, recruiting characters, and completing sub-quests in a non-linear fashion.
PlayStation re-release of the game includes new FMV cutscenes, bestiary and artwork galleries. Game Boy Advance version and later Android, iOS and PC releases remove FMVs, but instead include two new bonus dungeons (the Dragons' Den and the Soul Shrine), new bosses, espers, weapons and gear, as well as many other minor additions and changes.
|
207 |
Final Fantasy VI Advance |
Game Boy Advance |
Square |
PEGI 7+ |
Jun 2007 |
Square Enix |
RPG |
Final Fantasy VI Advance Game Boy Advance
Price: £29.99
UPC: 0045496738433
Rating: 5.0 (2 votes)
Region: PAL
ASIN: B000LY4IDK
Date Added: 8 Nov 2008
Series: Final Fantasy
# of Players: 1
Summary:
|
208 |
Final Fantasy VII |
PlayStation |
Square |
|
Nov 1997 |
Sony |
RPG |
Final Fantasy VII PlayStation
UPC: 0711719736820
Rating: 5.0 (255 votes)
Region: PAL
ASIN: B00004UC4G
Date Added: 8 Nov 2008
Series: Final Fantasy
# of Players: 1
Summary:
|
209 |
Final Fantasy VII: Remake |
PlayStation 4 |
Square Enix |
PEGI 16+ |
Apr 2020 |
Square Enix |
RPG |
Final Fantasy VII: Remake PlayStation 4
Price: £49.99
Region: PAL
Date Added: 1 May 2020
Summary:
|
210 |
Final Fantasy VIII |
PlayStation |
Square |
ELSPA 11+ |
Sep 1999 |
SquareSoft |
RPG |
Final Fantasy VIII PlayStation
Region: PAL
Date Added: 8 Feb 2016
Series: Final Fantasy
# of Players: 1
Summary: Squall Leonhart is a young man in training to become of member of SeeD - a mercenary organization and the goal of all young students in Balamb Garden. Squall is not a particularly friendly guy and has troubles with his fellow students and teachers. On the eve of his graduation hostilities break out between the city-states of Galbadia and Dollet. As their final test, Squall and three other students are sent on a mission to assist in the fight against Galbadia. In the process they discover that there are other characters pulling strings from behind the stage, and eventually uncover a mystery that involves two decades of secrets hidden both from the world and from themselves.
Final Fantasy VIII is set in a "retro" environment reminiscent in some ways of the 1960's, with a few sci-fi and plenty of supernatural elements mixed in. The basic system resembles those of its predecessors: the player navigates a party of characters over a world map, accessing various locations and fighting randomly appearing enemies in turn-based combat of the series' trademark ATB (active time battle) variety. However, character development system has been re-designed.
Player-controlled characters in the game have no defined character classes. They can be customized by equipping magic spells, which can be "drawn" from enemies in battles. When used in combat, spells act like expendable items; there are no MP (magic points) in the game. When equipped, they act like armor, raising or lowering character parameters, including resistances to various kinds of magic (elemental, status-changing, etc.).
Monster summons (called Guardian Forces in the game) play a very important role in the customization process. They can be "junctioned" to to the characters, acquire ability points (AP) earned from battles along with experience, learn and "teach" characters new abilities, and can also be summoned in battles. Each character can also execute unique powerful attacks or support actions when his or her hit points are low. Many of these attacks require the player to press specific buttons at the right moment to increase their power.
New weapons are constructed by collecting materials and bringing them to a blacksmith. The player does not acquire money from random enemies, but instead receives paychecks over time based on the player character's SeeD rank. This rank increases when the characters defeat enemies in battles without summoning Guardian Forces; when the player takes SeeD tests within the game; or, occasionally, when the player chooses a correspondent action or decision for the protagonist during some of the missions. Payments are regular and are calculated by the amount of steps the characters make.
Visually, the game resembles its predecessor, featuring 3D graphics for battles and world map exploration, and pre-rendered backgrounds for individual locations. The game's 3D character models are realistically proportioned (as opposed to the "super-deformed" character graphics of the previous game), and the influence of anime art is less noticeable.
Like the previous installment, Final Fantasy VIII features several mini-games, the most prominent of which is the card game Triple Triad. Cards can be won in matches or acquired through side quests or by transforming enemy monsters. Many characters in the game can be challenged to a game of Triple Triad, so it is always possible to take a break from saving the world to play cards with the locals.
|
211 |
Final Fantasy IX |
PlayStation |
Square |
ELSPA 11+ |
Feb 2001 |
SquareSoft |
RPG |
Final Fantasy IX PlayStation
Region: PAL
Date Added: 20 Nov 2017
Summary: Final Fantasy IX tells the story of Zidane, the member of a team of theater actors who also happen to be a gang of thieves, and Garnet, the princess of Alexandria. Zidane and his buddies first plan to kidnap Garnet from her mother's palace. But shortly after the kidnapping, they realize the queen of Alexandria is up to something evil. Zidane, the princess, and other characters they encounter on their journey decide to join forces and to find out what can possibly drive the queen to commit her cruel deeds.
The game's visual style is similar to the previous entry in the Final Fantasy series, with 3D character models, world map, and battle stages, pre-rendered backgrounds in individual locations, and CG cutscenes that advance the story. However, from the point of view of overall atmosphere and gameplay, the game tends to resemble older installments more. Like in Final Fantasy IV, each character belongs to a specific class (e.g. thief, black mage, summoner, etc.) which cannot be changed, having his or her own unique abilities. Combat utilizes the series' trademark ATB (active-time battle) system. Battles allow participation of four player-controlled characters. The player is able to choose these from a larger amount of available characters during later parts of the game.
Character abilities (magic spells, immunity to certain status changes, etc.) are contained within weapons and armor. Each of these allows the player to learn one or more abilities by equipping the item on a character and continuously participating in battles. Ability points are awarded after battles along with experience points, gradually filling the ability bar of the equipped part. Once the bar is full, the ability can be used by the character even after the equipment that allowed him or her to learn it has been removed.
The card mini-game from the previous installment is now called Tetra Master, and is featured more prominently. Cards are now placed on a 4x4 grid, and can attack other cards on diagonals as well as cardinal directions. Cards no longer have set stats, and instead have a range of values and arrow positions, making every card unique. Regional rule variations are gone, but at the start of every match one to five positions on the grid will be blacked out, changing the player's offensive and defensive strategies with every game.
|
212 |
Final Fantasy X | X-2: HD Remaster |
PlayStation 3 |
Virtuos |
PEGI 12+ |
Mar 2014 |
Square Enix |
RPG |
Final Fantasy X | X-2: HD Remaster PlayStation 3
Region: PAL
Date Added: 18 Mar 2017
Summary:
|
213 |
Final Fantasy XII |
PlayStation 2 |
Square Enix |
PEGI 16+ |
Oct 2007 |
Square Enix |
RPG |
Final Fantasy XII PlayStation 2
Price: £14.99
UPC: 5060121820968
Rating: 3.5 (6 votes)
Region: PAL
ASIN: B000WH39X6
Date Added: 17 Jan 2009
Series: Final Fantasy
# of Players: 1
Summary:
|
214 |
Final Fantasy XIII |
PlayStation 3 |
Square Enix |
PEGI 16+ |
Mar 2010 |
Square Enix |
RPG |
Final Fantasy XIII PlayStation 3
Region: PAL
Date Added: 18 Jan 2019
Summary: The city of Cocoon is a flying utopia, floating high above the skies, separated from the world below which is known as Pulse. It was created with the intent of shielding humans from fal'Cie, mysterious beings who live on the Pulse. But from time to time, the fal'Cie find ways to contact inhabitants of Cocool, turning them into "l'Cie" - perceived by humans as slaves of the fal'Cie, destined to do their bidding. The Cocoon government, Sanctum, uses their own specialized army known as PSICOM to "Purge" citizens who are suspected of becoming l'Cie, and banishes them from Cocoon.
A former Cocoon soldier named Lightning searches for her sister Serah, who was branded as a l'Cie. Her fiancee Snow, leader of a rebel group that opposes the Purge, meets Lightning and a few other companions as they venture into a fal'Cie dwelling to rescue Serah. However, having fulfilled her unknown mission from the fal'Cie, Serah turns into a crystal. Her last words to Lightning and Snow are "save Cocoon". Determined to find out what exactly the fal'Cie wanted from Serah, the heroes attempts to contact a fal'Cie, and as a result turn into l'Cie themselves - without knowing what their mission might be...
Final Fantasy XIII abandons its predecessor's concept of battles taking place on the same screen as exploration, returning instead to the older separate battle screens triggered by contact with an enemy on the field, like in Xenosaga games. The Active Time Battle system from the previous Final Fantasy games returns with some changes. The player only controls one character in battle; the other two should be assigned behavior patterns called Paradigms. Commands and attacks can now be stacked into battle slots, which allows for use of multiple commands in one turn for a devastating combo. These commands are filled based on the ATB cost which eliminate the need for MP. Also, the entire party's health is restored before every fight, since magic cannot be used outside of battle. Summons which are popular in the FF series return with the name Eidolons, and each I'Cie has one. Character growth is managed via a system called Crystarium, with the player able to choose abilities to learn or parameters to increase.
|
215 |
Final Fantasy XIII |
Xbox 360 |
Square Enix |
PEGI 16+ |
Mar 2010 |
Square Enix |
RPG |
Final Fantasy XIII Xbox 360
Region: PAL
Date Added: 23 Apr 2016
Summary: The city of Cocoon is a flying utopia, floating high above the skies, separated from the world below which is known as Pulse. It was created with the intent of shielding humans from fal'Cie, mysterious beings who live on the Pulse. But from time to time, the fal'Cie find ways to contact inhabitants of Cocool, turning them into "l'Cie" - perceived by humans as slaves of the fal'Cie, destined to do their bidding. The Cocoon government, Sanctum, uses their own specialized army known as PSICOM to "Purge" citizens who are suspected of becoming l'Cie, and banishes them from Cocoon.
A former Cocoon soldier named Lightning searches for her sister Serah, who was branded as a l'Cie. Her fiancee Snow, leader of a rebel group that opposes the Purge, meets Lightning and a few other companions as they venture into a fal'Cie dwelling to rescue Serah. However, having fulfilled her unknown mission from the fal'Cie, Serah turns into a crystal. Her last words to Lightning and Snow are "save Cocoon". Determined to find out what exactly the fal'Cie wanted from Serah, the heroes attempts to contact a fal'Cie, and as a result turn into l'Cie themselves - without knowing what their mission might be...
Final Fantasy XIII abandons its predecessor's concept of battles taking place on the same screen as exploration, returning instead to the older separate battle screens triggered by contact with an enemy on the field, like in Xenosaga games. The Active Time Battle system from the previous Final Fantasy games returns with some changes. The player only controls one character in battle; the other two should be assigned behavior patterns called Paradigms. Commands and attacks can now be stacked into battle slots, which allows for use of multiple commands in one turn for a devastating combo. These commands are filled based on the ATB cost which eliminate the need for MP. Also, the entire party's health is restored before every fight, since magic cannot be used outside of battle. Summons which are popular in the FF series return with the name Eidolons, and each I'Cie has one. Character growth is managed via a system called Crystarium, with the player able to choose abilities to learn or parameters to increase.
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216 |
Final Fantasy XIII-2 |
PlayStation 3 |
Square Enix |
PEGI 16+ |
Jan 2012 |
Square Enix |
RPG |
Final Fantasy XIII-2 PlayStation 3
Region: PAL
Date Added: 23 May 2020
Summary: Final Fantasy XIII-2 is part of Fabula Nova Crystallis Final Fantasy, a series of games set in the same world, based on the same mythos. It takes place three years after the fall of Cocoon, the final event of Final Fantasy XIII.
The protagonists are Serah, Lightning's sister, and Noel, a newcomer claiming to be a time traveller from 700 years in the future. Set out to fix paradoxes in the time-line, they travel in time and space via Valhalla, a realm at the end of time.
The battle system is similar to the one in Final Fantasy XIII: an ATB system called the Command Synergy Battle, where the player changes strategy by using Paradigm Shift, that shifts through custom combinations of roles (Commando, Medic, Ravager, Synergist, Saboteur and Sentinel) allotted to Serah, Noel, and a third character, a monster captured after battle.
Monster battles are random encounters that appear on the map and must be triggered to enter the battle. They can be avoided. The enemies still have a chain counter gauge that fills when they get hit. Filling the gauge to a certain point staggers the enemy, allowing massive damage to be dealt. The party monsters can be customized by equipping certain items and leveled-up to a certain point, different for each monster captured.
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217 |
Final Fantasy Anthology |
PlayStation |
Square |
ELSPA 11+ |
Oct 1999 |
Sony |
Role-Playing (RPG) |
Final Fantasy Anthology PlayStation
Region: PAL
Date Added: 14 Jan 2021
Summary: Final Fantasy Anthology is a two-disc collection containing two games: Final Fantasy V Final Fantasy VI Each game has new CG introduction and ending movies. Final Fantasy VI also includes an unlockable mode which allows the player to access an art gallery and a monster encyclopedia, as well as view battle history and watch the game's CG movies.
The European version has another game selection.
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218 |
Final Fantasy Fables: Chocobo Tales |
Nintendo DS |
h.a.n.d. Inc. |
PEGI 3+ |
Mar 2007 |
Square Enix |
Action |
Final Fantasy Fables: Chocobo Tales Nintendo DS
Region: PAL
Date Added: 27 Jan 2022
Summary: Help the Yellow Chocobo rescue his friends from a storybook nightmare! In the Final Fantasy side-story for the Nintendo DS, players must help the Yellow Chocobo wander around the world of Final Fantasy in an attempt to rescue his friends who have been captured inside an evil book and turned into two dimensional cards. The evil book also swallowed up a book of fables, which has been scattered about the Land. Only the Yellow Chocobo can enter the book and set everything right once more.
In each storybook world, which is based on a familiar story (with a Final Fantasy Twist), players must complete a series of skill-based mini-games in order to set the story straight, rescue a Chocobo friend, or find a playing card that can be used for battle against the various bosses. Rewriting a book's ending will also effect changes in the world outside of the book.
Battle are done in the form of card battles. Players create decks of fifteen cards that they will find throughout the adventure, and use them to combat the boss creatures that are causing havoc in a particular story. During each turn, both players start with three cards in their deck and must use one of these to battle the other. The player who chooses their card first will attack first, but players must also watch which which colored cards are in the opponent's immediate hand, to avoid a surprise attack.
Other mini-games are also found throughout the Final Fantasy world, and can be downloaded (via a single card) to up to four total players.
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219 |
Final Fantasy III |
Nintendo DS |
Matrix Software |
PEGI 12+ |
Nov 2006 |
Square Enix |
Role-Playing (RPG) |
Final Fantasy III Nintendo DS
Region: PAL
Date Added: 20 Mar 2022
Summary: In 2006, Final Fantasy III reached North American shores in an official update/remake for the Nintendo DS, finally bringing all of the main Final Fantasy entries to the United States for the first time.
Raised as an orphan by Nina and Elder Topapa in the village of Ur, Luneth, his shy friend Arc, the rebellious Refia and the brave soldier Ingus are chosen as the Four Warriors of Light to send to restore balance to the crystals, and save the world from imminent destruction.
Taking the original game which debuted on the NES, Square-Enix had updated the title with a new cinematic intro, improved graphics and a touch-screen interface to move characters and utilize selection menus. There is also Moogle Mail, a Wi-Fi feature that allows players to send messages to each other via their DS systems. The game has also some revised story elements, detailing the adventures of four friends who find each other, each with new backstories.
Final Fantasy III is a traditional turn-based RPG, which were popular back in the '80s and '90s, but introduced refinements to the genre, such as smarter battle AI. Final Fantasy III is also known for two major milestones in the history of the series: Its introduction of the cheerful Moogles, as well as the introduction of the job system, allowing characters to switch professions throughout the game for new abilities.
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220 |
Final Fantasy Origins |
PlayStation |
Square |
ELSPA 11+ |
Mar 2003 |
SquareSoft |
RPG |
Final Fantasy Origins PlayStation
UPC: 3546430106525
Region: PAL
Date Added: 21 Oct 2018
Summary:
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221 |
Final Fantasy Tactics |
PlayStation |
Square |
ESRB Teen |
Jan 1998 |
Sony Computer Entertainment America |
Role-Playing (RPG) |
Final Fantasy Tactics PlayStation
Region: NTSC-U
Date Added: 19 Dec 2021
Series: Ivalice Alliance
Comments: Present from Sage
Summary: Final Fantasy Tactics was a big move for the whole Final Fantasy franchise into different fields. Tactics combines traditional elements of the Final Fantasy series with a completely different game mechanics and battle system. It was the 1st game during the Final Fantasy 32-bit era using a 3D, isometric, rotatable playing field, with bitmap sprite characters and a turn based strategy system.
In the game you build up a team by recruiting many available characters you meet during your travels and stocking up plenty of items, to defeat various enemies waiting on your path. The game features a very complex character class(job) system where each character begins his way with a job such as Squire or Chemist. Successfully participating in battles, characters can later select one of more advanced jobs, with a total of 19 to choose from. In addition there are certain monsters and computer controlled "guests" with their own jobs and special abilities available to learn. In total, over 400 abilities are available which leads to nearly endless combinations.
The PSP version of the game mostly reiterates the original for the PSOne. Visual presentation is almost a 1:1 copy, looking like the old version with a zoomed-in camera to make it fit the PSP screen. Port developer Tose added cel-shaded introduction movies and numerous animation sequences played after each chapter ends. Some maps were completely remade as well, but you still cannot skip event scenes.
Also the PSP version features two new playable characters: Balthier, from Final Fantasy XII and Luso from Final Fantasy Tactics A2. Two new job classes have been added - the completely new Onion Knight and the Dark Knight class which was available on the PSOne only after using a cheat code. There are two wireless multiplayer options available once you've reached the world map (just go into a bar in any town). One is Coliseum (Versus Battle Mode), the second is Cooperative Challenge (team mission).
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222 |
Final Fantasy Tactics A2: Grimoire of the Rift |
Nintendo DS |
Square Enix |
PEGI 12+ |
Jun 2008 |
Square Enix |
Role-Playing (RPG) |
Final Fantasy Tactics A2: Grimoire of the Rift Nintendo DS
Region: PAL
Date Added: 29 Jan 2022
Series: Final Fantasy
Comments: Cartridge from Kandrel, box and manual bought on eBay
Summary: Though a sequel to Final Fantasy Tactics Advance, the direct story links are few. Luso is a young student ready for summer vacation, but forced to stay late and help the librarian Mr. Randell clean up. Luso arrives in the library to find himself alone, but notices a strange-looking book with only half its pages filled. It seems to leave off waiting for a name, so Luso provides his own. All of a sudden he's transported to the other world of Ivalice. From that point on his time is filled with exploring the world, trying to figure out what happened to him, and how he can return.
As in the other Final Fantasy Tactics titles, gameplay is centered around a grid battle between two small parties. Characters take turns one at a time, with order and frequency determined by their speed. In each turn they have the chance to move as well as perform a single action; not necessarily in that order. Battles usually end by defeating the other party, though there are occasionally other goals, such as defeating the leader or examining special spots in a stage in search of an item. As in Tactics Advance most of the battles are optional rather than necessary to complete the story. Battles, as well as other jobs like deliveries, can be accepted at pubs in cities. No longer do you fight other clans directly for control of areas, but annually attempt to earn control of an area through auctions. However, jilted clans may want to have it out with you after.
In Tactics Advance, the Law system was primarily one of punishment. If a character didn't follow the laws (Such as "No magic" or "No ranged weapons") for a given battle, they could end up in jail. In Tactics A2, however, laws are primarily a system of benefit. In each battle you get to pick a stat bonus from a list you earn throughout the game. If you break one of the laws you'll lose the bonus, and fallen characters can't be revived for the remainder of the battle (though they aren't permanently lost). You also won't get extra loot at the conclusion of the battle.
This game retains Tactics Advance's Job and Ability system, where each race (hume, viera, moogle, nu mou, bangaa, seeq, and gria) has access to certain base classes, and abilities are earned by equipping an item and earning Job Points. A difference is that even characters that don't take place in a battle will earn JP. Certain later classes must be earned by having characters learn enough abilities in earlier classes, and/or completing certain quests from the pub.
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223 |
Final Fantasy Tactics Advance |
Game Boy Advance |
Square Enix |
PEGI 3+ |
Oct 2003 |
Nintendo |
RPG |
Final Fantasy Tactics Advance Game Boy Advance
Price: £29.99
UPC: 0045496733377
Rating: 4.5 (25 votes)
Region: PAL
ASIN: B00009WAUK
Date Added: 8 Nov 2008
Series: Final Fantasy
# of Players: 1
Summary:
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224 |
Final Fight CD |
Sega Mega-CD |
Capcom |
|
Jun 1993 |
Sega |
Brawler |
Final Fight CD Sega Mega-CD
Region: PAL
Date Added: 15 Jul 2018
Summary: The streets of Metro City are filled with criminals who are part of a gang called Mad Gear. Former wrestler and newly elected mayor Mike Haggar tries to do something about it, much to the displeasure of the Mad Gear Gang who kidnap his daughter Jessica. Only three people are brave enough to venture into the crime-infested streets and try to bring Jessica back.
Final Fight is a 2D side-scrolling fighting game. Taking on the role of either Cody, Guy, or the mayor Mike Haggar himself, you must advance through six areas of the city clearing out the gang infestation. You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal.
The SNES version has seen some significant changes.
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225 |
Flying Power Disk (Windjammers) |
Neo-Geo |
Data East |
|
Feb 1994 |
SNK |
Sports |
Flying Power Disk (Windjammers) Neo-Geo
Region: NTSC-J
Date Added: 15 Apr 2015
Summary: Windjammers is based on a real-life sport known as Saucer Tennis or Frisbee Tennis. You and an opponent face off in an arena with a low net in the middle. Points are scored by throwing a disc into the goals behind a player or whenever your opponent is not able to catch the disc in time. There are two moves: a regular throw and a lob. By using quarter-circle movement, you can also add effect to the throw. To catch difficult discs, you can slide to move more quickly.
There are six characters to choose from, with specific abilities and their own court fit for their skills. A single game consists of short sets of thirty seconds. The game is won after two winning sets or sudden death after two draws.
For the futuristic touch, signature moves are added. To charge these special moves, you need to block, toss or lob the disc and then charge while the disc is in the air. These moves can be countered and sometimes they knock an opponent into the goal.
Two mini-games are included in-between levels: play fetch with a dog and Flying Disc Bowling.
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226 |
Forza Horizon 4 |
Xbox One, Xbox Series X |
Playground Games |
PEGI 3+ |
Oct 2018 |
Microsoft |
Racing |
Forza Horizon 4 Xbox One, Xbox Series X
Region: PAL
Date Added: 7 Jan 2022
Summary:
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227 |
Forza Motorsport 3 |
Xbox 360 |
Turn 10 Studios |
PEGI 3+ |
Oct 2009 |
Microsoft Game Studios |
Racing |
Forza Motorsport 3 Xbox 360
Rating: 92
Region: PAL
Date Added: 13 Mar 2012
Summary: The third installment of the Forza Motorsport series now offers you over 400 cars from car manufacturers such as Lamborghini, Ferrari, Koenigsegg, McLaren and Pagani. All these cars have been rendered with ten times the number of polygons that were used in its predecessor.
The single player mode comes in the form of a racing calender that consists of several types of racing from basic drag and circuit races to more skillful drift events. These will take place on real life circuits that include the German Nürburgring (Nordschleife and F1 circuit), Silverstone in the UK, America's Luguna Seca and Japan's Suzuka circuit.
The game's multiplayer allows you to create your own race modes, based on eight pre-set variants that consist of a single race, timed race, point-to-point, drift, multi class, tag, cat & mouse and elimination.
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228 |
Freedom Force vs The 3rd Reich |
Windows |
Irrational Games |
PEGI 12+ |
Apr 2005 |
Digital Jesters |
RPG |
Freedom Force vs The 3rd Reich Windows
Region: 0
Date Added: 9 Jul 2020
Series: Freedom Force
Comments: Present from Fox <3
Summary: Freedom Force return in this sequel to 2002’s original superhero strategy game. Fighting Nuclear Winter’s menace in *snowy* Cuba, Freedom Force unwittingly allows the conquered Timemaster to fall into the wrong hands. The resulting time crisis twists reality around Freedom Force, plunging them into an alternate 1963 where the “original Axis of Evil” won WWII.
Now Freedom Force must set things straight. Traveling through time and taking on the Axis stretches the team to its limits, but the Golden Age was a time of heroes as well as villains. Blackjack, Tricolour, and the Sky King are just some of the new heroes available to combat the combined menace of Fortissimo, Blitzkrieg, and Red Sun. Plus a revamped character creation module makes it easier to send homemade heroes into the fray.
Retaining the original game's superhero squad-based strategy set-up, this sequel features cutting edge graphics, more characters, story-based multiplayer missions, and a Rumble Room where players can jump straight to the action.
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229 |
Freespace 2 |
Windows |
Volition |
ELSPA 3+ |
Oct 1999 |
Interplay |
Action, Space |
Freespace 2 Windows
Region: PAL
Date Added: 7 Oct 2019
Summary: It has been 32 years since GTA lost contact with Earth. As a young pilot joining the fleet of the GTVA (Galactic Terran-Vasudan Alliance), you will be fighting the Neo-Terran Front, a rebel faction that opposes GTA's alliance with the Vasudans. Then the Shivans showed up again...
Freespace 2 is basically an enhanced version of Freespace. You get better ships (you can fly all the older ships if you like), more and more powerful weapons (both guns and missiles), and capital ships that can actually put up a fight with their anti-fighter beam cannons, turrets, flak, and missile launchers.
The capital ships now also engage each other with large beam cannons that shoots beams wider than your craft; these beams can shoot through enemy ships. Contribute to the fight by flying bombers (with large anti-ship torpedoes) or fly defense and take out the enemy bombers. Fly escort missions to protect assets, recon enemy assets, test new weapons, even fly a few missions for spec-ops (optional).
The game features full multiplayer support at PXO (Parallax Online) and SquadWars.com, with co-op, team-based, or free-for-all dogfight, with many different missions to choose from. It also includes FRED2, a full featured editor that you can use to create your own missions and campaigns.
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